After more than 3 years it was time to do a new rigging reel with a compilation of some work from MPC and goodbye kansas. Potentially will update it with few rigs from DNEG. This post mainly is about a collection of some of my old muscle rigs and show I have been working sinceContinue reading “Archiving old reel & development”
Tag Archives: Maya
InfiniteTwist – node
This post is about a dependency node created to deal with the angle twist limitation in a standard arm or leg setup. Secondary purpose to encapsulate multiple nodes for a regular twist network chain. The regular flipping behaviour can be easily analysed with some basic trigonometry knowledge, such as the radius of the circle andContinue reading “InfiniteTwist – node”